If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Just want to say I really do like most of the changes they made to war and expansion in 2. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. Report. It happens in multiple games. 3 of them were Scholariums with 75%. VolusVagabond • 3 yr. This doesn't work in Cepheus. (This will be the case if you have 5* their. . Steps to reproduce the issue. Own a vassal. Now I have grown to the point where I am as powerful as my Overlord. XBOX • 3 yr. So to be made a protectorate they need greater than a 50% tech difference. ago. 5. 4. Thread starter Abdulijubjub; Start date Apr 14,. Embrace the faction. Vassal. I think, at. So a vassal currently at +100 loyalty suffers a -2 loyalty per month penalty, while those at -100 loyalty will get +2 loyalty per month. Umh protectorate can become your vassel and those you can annex. I believe that protectorate should be a sub-type of subject, like scholarium protectorate, vassal protectorate etc. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Use your huge federation fleet to crush the filthy xeno fallen empires. 5 influence. Without it all vassals are good for are buffer states. you will be stuck in a defense pact which you can't cancel (since you aren't independent), so you can never break free again, i guess. 3), enlightening a species with the observation stations ended in a vassal, not a protectorate. 3. 3. There seems to be no way to become. If you give them a strategic resource in a one sided trade, 100 trade acceptance = 10 opinion after the deal is sealed. The benefits of a tributary vs a standard vassal in 3. Showing 1 - 2 of 2 comments. Vassals fight along side of you in wars unlike Tributaries, but do not grant any other benefits. 1 to 0. Integration takes decades and (more importantly) costs a lot of precious influence. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. All other new vassal mechanics from Overlord become obsolete though. From beginning on I had three neighboring, strong empires. In addition, they have a huge +80% research speed to any technology their Overlord has. Protectorates become vassals when their tech level catches up to a certain percentage of the overlord’s tech level, and vice versa if the overlord has ludicrously fast research. Protectorates do not assimilate with the protector due to independence treaty. Playing on 2. How to expel a corporate branch from my planet? Specifically, a criminal syndicate. You have to have the Colossus already present in that system when you take it over and send it over to encase/crack/etc. I used to treat Feudal empires and their vassals as an ersatz-Hegemony before the Hegemony became an option. ; About Stellaris Wiki; Mobile viewIf anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. We slowly, methodically, build up our infrastructure. There’s no natural way to swap without releasing them at one point. 0. In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. No. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. #3. ago. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. Sectors: You can't switch planets in and out of a vassal's control with the press of a button. It could even lead to things like the Three-Fifths Compromise in the United States. tempest. Edit: Vassal claims on other empires in war should be granted to the overlord and the overlord should decide whether they deserve th e systems at the end of the war. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. The use of vassal states continued. As nouns the difference between protectorate and vassal. Toggle signature My Unofficial Patch to Stellaris 2. SupremeLuBu • Intelligent Research Link • 2 yr. 2. Protectorates are just vassals who have less than 50% of your techs, if you vassalize an empire with more tech than that then they won't be a protectorate. r/Stellaris. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. Federating and playing tall is a fine option as. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. Due to the guarantee and Subject Relationship, Trust grows quickly up to 100. . Protectorates are the only way to artificially boost influence, at . efficiency. This is the best way to expand while playing a peaceful government type that does not permit offensive wars. Okay, they are my closest ally, but from the looks of things they won't ever agree to being a vassal/protectorate, and so there's always the possibility of them getting a government ethics shift and relations souring. Imagine their perspective. 0 unless otherwise noted. If you have a Defensive Pact or higher (Alliance. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. Stellaris. Every. You get 1 influence point for each protectorate you have established. Tributaries or subsidiaries (vassals of megacorps) provide ressources. Everything else barring resources (-45 research for overlord) ive granted them. Protectorates give you 0. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. r/Stellaris • De-tox vs climate restoration. The requirements for initiating diplomatic annexation are: The subject's vassalage has lasted at least 10 years. Now, research has had some revamps but between when you could offset the admin cap with bureaucrats and when you couldn't, a wide empire seems to generally have had a major advantage over a tall one, at least since 2. Next to the “Demand Vassalization” button will either be a green tick or a red cross. Ehm, relative vassal strength malus is based on SUM of your all. Once he becomes your vassal, all the other guys also become your vassals (or most certainly protectorates as their tech is pathetic). 25 monthly influence. #4. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. But it doesn't make sense to me. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. I am playing as a machine empire, using the latest Wells update. It. See full list on stellaris. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. With Feudal Society the overlord-protectorate relationship is a genuine symbiosis, they get tech and a big sibling, I get some extra influence. Tag switch using console, release vassal, switch back. - Florence and Venice certainly had vassal states when they were major powers, while being quite egalitarian for the time. I can get the last of my independent neighbors to become my subject. It work, and I survived. 25 influence a month, and you can integrate them if you want. ago. So for someone like a Ming China or one of the American nations it is a way for them to get to tech faster. stigmund77 First Lieutenant. Vassal two researches a way to contain the plasma. Vassal two researches a way to contain the plasma. Lady Crimson (RIP) Jul 13, 2018 @ 7:34am. 0. Offer Protectorate is what you want. In my WC run I made Ming who controlled half of Asia. GazOCee. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. You can't fulfill your half of the deal if there's too much distance (or especially enemy territory) between you and the target. Allowing feudal civics to support stronger vassals. Since you can do contract. Most are saying it must be a bug, because it wasn't like this in the version of Overlord the Youtubers were playing over the weekend. However if they are a specialized vassal already they will never demote, although you can’t change their type to a different other than protectorate if they fall. Eventually you incorporate them and badda-bing, you grow. Vassals are even worse on higher difficulties, since no matter. ago. Two of the most popular subject empire types are tributary and vassal. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Megacorp yes, but I think I didn't get the casus belli because they're my subsidiary. Behave almost exactly the same as a vassal. I get the mechanic from the defensive agreement causing it. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. Depending how research heavy your empire it is very possible that the protectorate will never catch up to you. And maybe a vassal could be made to give you some tribute. Weird enough it works with protectorate as well. A Workshop Item for Stellaris. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. Stellaris is, at its heart, a wargame much like HoI. Previously we could form a Federation with a civ that had just proposed to become a vassal or protectorate, then accept the proposal after the Federation was formed, but right after I posted about how nice that combo was someone decided to remove it from the game. Vassal ai is completely useless. • 1 yr. Slightly increased the weight of technologies to protectorate modifier, from 0. Vassal cost 60 (NO MATTER THE SIZE!) while 3 planets cost roughly 90 warscore. Tributaries do have a benefit to them. The weirdness comes in with subsidiaries; you can't make pacts with them. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. You should know that once the protected empire learns 40% of the technologies, it becomes a vassal immediately. In my WC run I made Ming who controlled half of Asia. They get a one sided defense pact with. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. The vassal system has a lot of problems, doesn't it? That doesn't prevent the new vassal from starting with it on. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. until they declare war on you. 0 unless otherwise noted. In theory you could keep doing this for a massive vassal/protectorate swarm of perfectly ideologically aligned statelets. 5 to 0. Sorexit was not good and you know it. A Protectorate State is not completely sovereign and in fact its sovereignty is taken by the country of which it becomes a Protectorate State. I haven't yet had a fresh 1. Go to Stellaris r/Stellaris. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. so you're basically stuck as a vassal until your. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. So I'm playing an egalitarian materialist trade empire. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. 5. txt. Take away the war and you're just. I immediately got the "Ask them to be a protectorate" option. Tributaries are also nice if they have good economy. Protectorate. Vassals must spend influence to deny your contract negotiation request. Yet still they wont agree to it under these terms. ago. You get secret fealty CB on their overlord. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically. The only thing I think that could cause it is that I have a 30% Basic tax. PrinceDragonBreath • 7 yr. Yeah, having had a protectorate of my own swallowed by another empire, I'd actually like to see this changed, so that protectorates have the same restrictions vassals do. I play tall and use tributaries. you always have Subjugation CB if they refuse. ago. The Greater Terran Union annexed, reorganized and subjugated most of its neighboring nations by the time of the War In Heaven. 0 unless otherwise noted. . Protectorate does not have research cost discount NOR cannot form. Now, research has had some revamps but between when you could offset. Protectorate is way much better, than vassals. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. ago. Fluffy-Tanuki • 21 days ago. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. You get secret fealty CB on their overlord. You can only make an empire into a protectorate if they are much weaker than you. Removes outside species from empire for managing faction attraction and unity costs. I can't really see why vassalisation wars against equals would be game breaking. 2. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. Protectorate is almost always better. [deleted] • 5 yr. A Vassal State is a semi-sovereign State. 413K subscribers in the Stellaris community. You can easily rename your capital system, and so, you can easily rename your subjects. Which is stupid, but that's for another discussion. Can not transfer a system to protectorate. Meaning oyu have to declare your goal within X number of days. You can just stack that up. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). 0 to 1. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. Empire ID. But if you enlight the primitives, they become protectorate. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. So it looks like vassals in Stellaris are more like protectorates in EU4. What I find works best is to determine what vassal it is then determine what role suits them best. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. Get +30 or more pop assembly on your capital from all the Splinter Hives. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. Reforming your government does not change their status to vassals and they stay subsidiaries. So, if you have enough influence, you can brute force the change. No scrappers or whatever their. And maybe a vassal could be made to give you some tribute. If you arent a megacorp then you get the expropiate casus belis. . [deleted] • 1 yr. The UNE integrated the artificial intelligence empire and I want to know how this is possible. Get them to agree to it themselves, or force them to submit with a war. • 5 yr. As the title says, I’m currently a vassal looking to gain independence from my overlord. Thus, I use both :). Find the section about vassals and copy that line that allows integration to the section about protectorates. 3] [9d15] Game Version [3. Once within a 60% tech difference you should be able to change their type. Stellaris Wiki Active Wikis. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. Protectorates get an 80% tech discount helping them catch up. Tributaries and vassals are just two different types of subject empires, alongside protectorates, subsidiaries and others. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. Normally of course to open a branch office, you need a commercial pact with the recipient. Go to Stellaris r/Stellaris. paradoxwikis. ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. Immediately send an envoy to Improve Relations with the new "empire". After that go in, capture claimed systems and release them as a vassal. For everything else, you can manually change the terms of an agreement, but the other party has to accept those terms before. After 2 techs completed, i could only ask to be their vassal. would like to know too!! #1. So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. Also vassels and protectorate will never rebel and always be loyal. ago. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. And suddenly, a new fleet drops out of ftl, and you think you're doomed. they're very flexible, but require some time to set up. Likewise you should be able to form a federation with your vassals. Protectorate is a special status for vassalized technologically disadvantaged states. 2 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is in as much detail as possible. I believe you gain +1 Influence per month for each protectorate you have. if they have less, they can only become a protectorate. #2. My ally on the other side of the Galaxy declared a war and then ran his ships all the way across to join up with me whilst his worlds were sieged and occupied. They get 80% reduced tech costs on every tech you've researched. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. ago. So basicly its if you wont to have. You can write that mod yourself, as all you need is just one single number at the right place. Content is available under Attribution-ShareAlike 3. If you want a protectorate, you need to either force it on an AI empire or enlighten primatives. If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. Vassal two researches a way to contain the plasma. Don't allow someone to 'protect' your empire. PS4 •. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. In addition, they have a. Zorlond May 24, 2019 @ 5:49am. However since Ai's loose 1 to their difficulty setting when becoming vassals to the player they essentially become non-competitors in the game and can never catch up. Tributaries do have a benefit to them. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just. Apr 28, 2021 1. Vassal Stole My Planet b/c of new Claim System. A look at the Prospectorium specialist vassal empire and a glance at new origin icons with their names: 2022-03-31 5: New Friends: Reveal of three new enclaves (Salvagers, Shroudwalkers, and Mercenary), the Bulwark specialist vassal empire, more Overlord holdings, the Imperial Fiefdom civic: 2022-04-07 6: Elevating CivilizationSo apparently there is a dead zone with respect to the size empire you are allowed to vassalize vs. Except maybe espionage that causes a political incident. More of a child then an extented body part. Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. If they're already protectorates then you're too powerful for them to be of any use to you. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. Reply. Vassal Protectorate Tributary Subsidiary Vassals join your wars and you join theirs. Be careful, if you get a new protectorate in mid-game, they will probably never be able to reach the 40% as they start with basic tech, even if you give them free research boost. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. Protectorate. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. Downside you can't directly control Vassal's fleet and if you put too much power in Vassals you risk them rebelling. Subjugation war type will automatically create vassals from the territories captured. They need to reach 50% of your tech level to become vassals. Vassal Contracts are a massive new feature of the Stellaris 3. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. I think the whole current vassal concept and system is an ancient relic from older PDX games, and is entirely primitive and uninteresting. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. Kastrenzo Aug 8, 2016 @ 8:33pm. Annexation occupies a diplomat until complete, and results in direct control of the former subject's territory and military. And there's nothing at all on the Diplo screen about it. You can play an Imperialist with the Feudal Society pick much easier and enjoyable. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. Rinse and repeat and you'll end up with a bunch of hegemony members with high fleet contribution but also the AI bonuses to economy. You can only create the protectorate for nations that a far behind on tech. . Once you subjugate AI, it has 0% boost regardless. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. You need to be neighboring to project the power necessary to protect your vassal/protectorate or threaten your tributary. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. Protectorates get an 80% tech discount helping them catch up. Source: Video Game / Stellaris A third option is the tributary which is the opposite of a protectorate; whereas a protectorate is effectively subservient to it's overlord and a vassal can end up rivaling it's master, tributaries are essentially independent but. My standard modus operandi was to make protectorates out of smaller, peaceful empires and, well, actually live up to the word "protectorate" and protect them. AND you can integrate protectorates into your empire. Content is available under Attribution-ShareAlike 3. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. Invading usually a better option. It wen't horribly wrong. My vassals keep having rebellions Al the time. We should also have agency in releasing sectors as specialist empires. 5. It may be faster to vassalize then integrate than to conquer an empire completely. (Friendly) You need to be way more powerful than them. ; About Stellaris Wiki; Mobile view Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of normandy) as a vassal (he was, but he also wasnt) the term is.